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1. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: MeBiatch wrote: i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges Yep. High cap use and active ...
- by Tibus Bravour - at 2013.08.24 14:33:00
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2. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Tibus Bravour wrote: Mournful Conciousness wrote: Tibus Bravour wrote: Mournful Conciousness wrote: At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us Exactly how m...
- by Tibus Bravour - at 2013.08.24 14:31:00
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3. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Tibus Bravour wrote: Mournful Conciousness wrote: At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us Exactly how much do you think NOS's drain? It's barely e...
- by Tibus Bravour - at 2013.08.23 20:07:00
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4. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: At present, we can use NOS to keep tackle/tank running in the face of a larger opponent neuting us Exactly how much do you think NOS's drain? It's barely enough to keep tackle going under neuting pressure, forge...
- by Tibus Bravour - at 2013.08.23 12:50:00
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5. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: what I am saying us that nos us about right now that the cap %age has been fixed. ...if you're a frigate. BC's and BS's have even fewer reasons to fit them now which is my main beef with the change. There are p...
- by Tibus Bravour - at 2013.08.23 12:46:00
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6. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: ... and the Dragoon against anything. But look, it's difficult to find much to comment about in this thread. It's a sensible, welcome and obvious change. It should have been done years ago. End of story. It r...
- by Tibus Bravour - at 2013.08.23 05:49:00
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7. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges ...It did that before this change as well.
- by Tibus Bravour - at 2013.08.23 05:45:00
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8. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Gypsio III wrote: Ranger 1 wrote: Edit: I know you understand what is going on (even if we disagree). That wordy break down was more directed at the folks who are unfamiliar with capacitor warfare and how NOS are used to...
- by Tibus Bravour - at 2013.08.18 13:50:00
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9. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Actually, my observations come from a decade of using capacitor warfare. Few things are as humorously enjoyable as using the "useless" Pilgrim to solo a Mega. An excellent example by the way of where fitting NOS will keep you...
- by Tibus Bravour - at 2013.08.08 21:31:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The Eagle is a little harder to judge, but I think it's probably more towards the side of being too strong than being too weak. The Eagle is definitely more of a fleet ship than a small scale skirmisher, but it got much much be...
- by Tibus Bravour - at 2013.08.03 22:45:00
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11. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
zero9300 wrote: Hybrid bonused cruisers struggle to fit rails. Being able to fit these things without foregoing tank and requiring AWU V would probably result in their use, rather than giving stats to guns that people don't fit because they don...
- by Tibus Bravour - at 2013.08.03 22:36:00
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